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1.21.3_명령어.yml
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command.context.here: <--[여기]
command.context.parse_error: %s. 위치 %s: %s
command.exception: 명령어를 구문 분석할 수 없습니다: %s
command.expected.separator: 인수를 끝내는 공백이 필요한데 후행 데이터가 입력되었습니다
command.failed: 해당 명령어의 실행을 시도하는 중 예상치 못한 오류가 발생했습니다
command.forkLimit: 맥락의 최대 개수(%s)에 도달했습니다
command.unknown.argument: 명령어에 잘못된 인수가 있습니다
command.unknown.command: 알 수 없거나 불완전한 명령어입니다 아래의 오류를 확인하세요
commands.advancement.criterionNotFound: %1$s 발전 과제에 '%2$s' 기준이 없습니다
commands.advancement.grant.criterion.to.many.failure: 플레이어 %3$s명이 %2$s 발전 과제의 '%1$s' 기준을 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.criterion.to.many.success: 플레이어 %3$s명에게 %2$s 발전 과제의 기준 '%1$s'을(를) 승인했습니다
commands.advancement.grant.criterion.to.one.failure: %3$s이(가) %2$s 발전 과제의 '%1$s' 기준을 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.criterion.to.one.success: %3$s에게 %2$s 발전 과제의 '%1$s' 기준을 승인했습니다
commands.advancement.grant.many.to.many.failure: 플레이어 %2$s명이 발전 과제 %1$s개를 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.many.to.many.success: 플레이어 %2$s명에게 발전 과제 %1$s개를 승인했습니다
commands.advancement.grant.many.to.one.failure: %2$s이(가) 발전 과제 %1$s개를 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.many.to.one.success: %2$s에게 발전 과제 %1$s개를 승인했습니다
commands.advancement.grant.one.to.many.failure: 플레이어 %2$s명이 %1$s 발전 과제를 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.one.to.many.success: 플레이어 %2$s명에게 %1$s 발전 과제를 승인했습니다
commands.advancement.grant.one.to.one.failure: %2$s이(가) %1$s 발전 과제를 이미 가지고 있기에 승인할 수 없습니다
commands.advancement.grant.one.to.one.success: %2$s에게 %1$s 발전 과제를 승인했습니다
commands.advancement.revoke.criterion.to.many.failure: 플레이어 %3$s명이 %2$s 발전 과제의 '%1$s' 기준을 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.criterion.to.many.success: 플레이어 %3$s명에게서 %2$s 발전 과제의 '%1$s' 기준을 철회했습니다
commands.advancement.revoke.criterion.to.one.failure: %3$s이(가) %2$s 발전 과제의 '%1$s' 기준을 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.criterion.to.one.success: %3$s에게서 %2$s 발전 과제의 '%1$s' 기준을 철회했습니다
commands.advancement.revoke.many.to.many.failure: 플레이어 %2$s명이 발전 과제 %1$s개를 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.many.to.many.success: 플레이어 %2$s명에게서 발전 과제 %1$s개를 철회했습니다
commands.advancement.revoke.many.to.one.failure: %2$s이(가) 발전 과제 %1$s개를 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.many.to.one.success: %2$s에게서 발전 과제 %1$s개를 철회했습니다
commands.advancement.revoke.one.to.many.failure: 플레이어 %2$s명이 %1$s 발전 과제를 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.one.to.many.success: 플레이어 %2$s명에게서 %1$s 발전 과제를 철회했습니다
commands.advancement.revoke.one.to.one.failure: %2$s이(가) %1$s 발전 과제를 가지고 있지 않기에 철회할 수 없습니다
commands.advancement.revoke.one.to.one.success: %2$s에게서 %1$s 발전 과제를 철회했습니다
commands.attribute.base_value.get.success: %2$s 개체의 %1$s 특성 기초 값은 %3$s입니다
commands.attribute.base_value.set.success: %2$s 개체의 %1$s 특성 기초 값을 %3$s(으)로 설정했습니다
commands.attribute.failed.entity: %s은(는) 이 명령어에 사용할 올바른 개체가 아닙니다
commands.attribute.failed.modifier_already_present: %3$s 개체의 %2$s 특성에 %1$s 변경자가 이미 있습니다
commands.attribute.failed.no_attribute: %s 개체는 %s 특성이 없습니다
commands.attribute.failed.no_modifier: %2$s 개체의 %1$s 특성에 %3$s 변경자가 없습니다
commands.attribute.modifier.add.success: %3$s 개체의 %2$s 특성에 %1$s 변경자를 추가했습니다
commands.attribute.modifier.remove.success: %3$s 개체의 %2$s 특성에서 %1$s 변경자를 제거했습니다
commands.attribute.modifier.value.get.success: %3$s 개체 %2$s 특성의 %1$s 변경자 값은 %4$s입니다
commands.attribute.value.get.success: %2$s 개체의 %1$s 특성 값은 %3$s입니다
commands.ban.failed: 변경 사항이 없습니다. 해당 플레이어가 이미 차단되어 있습니다
commands.ban.success: %s을(를) 차단했습니다: %s
commands.banip.failed: 변경 사항이 없습니다. 해당 IP가 이미 차단되어 있습니다
commands.banip.info: 이 차단은 플레이어 %s명에게 영향을 줍니다: %s
commands.banip.invalid: 잘못된 IP 주소이거나 알 수 없는 플레이어입니다
commands.banip.success: IP %s을(를) 차단했습니다: %s
commands.banlist.entry: %2$s이(가) %1$s을(를) 차단했습니다: %3$s
commands.banlist.entry.unknown: (알 수 없음)
commands.banlist.list: 차단 항목이 %s개 있습니다:
commands.banlist.none: 차단 목록이 비었습니다
commands.bossbar.create.failed: ID가 '%s'인 보스바가 이미 존재합니다
commands.bossbar.create.success: 사용자 지정 보스바 %s을(를) 만들었습니다
commands.bossbar.get.max: 사용자 지정 보스바 %s의 최대치는 %s입니다
commands.bossbar.get.players.none: 사용자 지정 보스바 %s에 현재 접속 중인 플레이어가 없습니다
commands.bossbar.get.players.some: 사용자 지정 보스바 %s에 현재 접속 중인 플레이어가 %s명 있습니다: %s
commands.bossbar.get.value: 사용자 지정 보스바 %s의 값은 %s입니다
commands.bossbar.get.visible.hidden: 사용자 지정 보스바 %s은(는) 현재 숨겨져 있습니다
commands.bossbar.get.visible.visible: 사용자 지정 보스바 %s은(는) 현재 표시되고 있습니다
commands.bossbar.list.bars.none: 활성화된 사용자 지정 보스바가 없습니다
commands.bossbar.list.bars.some: 활성화된 사용자 지정 보스바가 %s개 있습니다: %s
commands.bossbar.remove.success: 사용자 지정 보스바 %s을(를) 제거했습니다
commands.bossbar.set.color.success: 사용자 지정 보스바 %s의 색을 바꿨습니다
commands.bossbar.set.color.unchanged: 변경 사항이 없습니다. 해당 색이 이미 이 보스바의 색입니다
commands.bossbar.set.max.success: 사용자 지정 보스바 %s의 최대치를 %s(으)로 바꿨습니다
commands.bossbar.set.max.unchanged: 변경 사항이 없습니다. 해당 값이 이미 이 보스바의 최대치입니다
commands.bossbar.set.name.success: 사용자 지정 보스바 %s의 이름을 바꿨습니다
commands.bossbar.set.name.unchanged: 변경 사항이 없습니다. 해당 이름이 이미 이 보스바의 이름입니다
commands.bossbar.set.players.success.none: 사용자 지정 보스바 %s에 더 이상 플레이어가 없습니다
commands.bossbar.set.players.success.some: 사용자 지정 보스바 %s에 이제 플레이어 %s명이 있습니다: %s
commands.bossbar.set.players.unchanged: 변경 사항이 없습니다. 해당 플레이어들은 이미 보스바에 있으며 추가하거나 제거할 플레이어가 없습니다
commands.bossbar.set.style.success: 사용자 지정 보스바 %s의 스타일을 바꿨습니다
commands.bossbar.set.style.unchanged: 변경 사항이 없습니다. 해당 스타일이 이미 이 보스바의 스타일입니다
commands.bossbar.set.value.success: 사용자 지정 보스바 %s의 값을 %s(으)로 바꿨습니다
commands.bossbar.set.value.unchanged: 변경 사항이 없습니다. 해당 값이 이미 이 보스바의 값입니다
commands.bossbar.set.visibility.unchanged.hidden: 변경 사항이 없습니다. 해당 보스바가 이미 숨겨져 있습니다
commands.bossbar.set.visibility.unchanged.visible: 변경 사항이 없습니다. 해당 보스바가 이미 표시되고 있습니다
commands.bossbar.set.visible.success.hidden: 사용자 지정 보스바 %s이(가) 이제 숨겨집니다
commands.bossbar.set.visible.success.visible: 사용자 지정 보스바 %s이(가) 이제 표시됩니다
commands.bossbar.unknown: ID가 '%s'인 보스바가 존재하지 않습니다
commands.clear.success.multiple: 플레이어 %2$s명에게서 아이템 %1$s개를 제거했습니다
commands.clear.success.single: 플레이어 %2$s에게서 아이템 %1$s개를 제거했습니다
commands.clear.test.multiple: 플레이어 %2$s명에게서 일치하는 아이템 %1$s개를 찾았습니다
commands.clear.test.single: 플레이어 %2$s에게서 일치하는 아이템 %1$s개를 찾았습니다
commands.clone.failed: 복제된 블록이 없습니다
commands.clone.overlap: 원본과 복사본 영역은 서로 겹칠 수 없습니다
commands.clone.success: 성공적으로 블록 %s개를 복제했습니다
commands.clone.toobig: 지정한 영역에 블록이 너무 많습니다 (최대 %s개 지정 %s개)
commands.damage.invulnerable: 대상이 주어진 피해 유형에 무적입니다
commands.damage.success: %2$s에게 %1$s 피해를 입혔습니다
commands.data.block.get: 블록 %2$s %3$s %4$s의 %1$s에 비율 %5$s을(를) 곱하면 %6$s입니다
commands.data.block.invalid: 대상 블록은 블록 개체가 아닙니다
commands.data.block.modified: %s %s %s의 블록 데이터를 변경했습니다
commands.data.block.query: %s %s %s의 블록 데이터는 다음과 같습니다: %s
commands.data.entity.get: %2$s의 %1$s에 비율 %3$s을(를) 곱하면 %4$s입니다
commands.data.entity.invalid: 플레이어 데이터는 수정할 수 없습니다
commands.data.entity.modified: %s의 개체 데이터를 변경했습니다
commands.data.entity.query: %s의 개체 데이터는 다음과 같습니다: %s
commands.data.get.invalid: %s을(를) 가져올 수 없습니다. 수 태그만 허용됩니다
commands.data.get.multiple: 이 인수는 하나의 NBT 값만 허용합니다
commands.data.get.unknown: %s을(를) 가져올 수 없습니다 태그가 존재하지 않습니다
commands.data.merge.failed: 변경 사항이 없습니다. 지정한 속성들이 이미 해당 값입니다
commands.data.modify.expected_list: 목록이 필요한데 %s이(가) 입력되었습니다
commands.data.modify.expected_object: 객체가 필요한데 %s이(가) 입력되었습니다
commands.data.modify.expected_value: 값이 필요한데 %s이(가) 입력되었습니다
commands.data.modify.invalid_index: 잘못된 목록 인덱스입니다: %s
commands.data.modify.invalid_substring: 잘못된 부분 문자열 인덱스입니다: %s부터 %s
commands.data.storage.get: %2$s 저장소의 %1$s에 비율 %3$s을(를) 곱하면 %4$s입니다
commands.data.storage.modified: %s 저장소를 수정했습니다
commands.data.storage.query: %s 저장소의 내용은 다음과 같습니다: %s
commands.datapack.disable.failed: '%s' 팩이 켜져 있지 않습니다!
commands.datapack.disable.failed.feature: '%s' 팩은 켜진 플래그의 일부이므로 끌 수 없습니다!
commands.datapack.enable.failed: '%s' 팩이 이미 켜져 있습니다!
commands.datapack.enable.failed.no_flags: 필요한 플래그 %2$s이(가) 이 세계에서 켜져 있지 않아 '%s' 팩을 켤 수 없습니다!
commands.datapack.list.available.none: 사용할 수 있는 데이터 팩이 더 없습니다
commands.datapack.list.available.success: 사용 가능한 데이터 팩이 %s개 있습니다: %s
commands.datapack.list.enabled.none: 켜진 데이터 팩이 없습니다
commands.datapack.list.enabled.success: 켜진 데이터 팩이 %s개 있습니다: %s
commands.datapack.modify.disable: %s 데이터 팩을 끕니다
commands.datapack.modify.enable: %s 데이터 팩을 켭니다
commands.datapack.unknown: '%s'은(는) 알 수 없는 데이터 팩입니다
commands.debug.alreadyRunning: 틱 프로파일러가 이미 시작되었습니다
commands.debug.function.noRecursion: 함수 내부에서 추적할 수 없습니다
commands.debug.function.noReturnRun: 추적은 return run과 함께 사용할 수 없습니다
commands.debug.function.success.multiple: 함수 %2$s개에서 출력 파일 %3$s(으)로 명령어 %1$s개를 추적했습니다
commands.debug.function.success.single: '%2$s' 함수에서 출력 파일 %3$s(으)로 명령어 %1$s개를 추적했습니다
commands.debug.function.traceFailed: 함수 추적에 실패했습니다
commands.debug.notRunning: 틱 프로파일러가 시작되지 않았습니다
commands.debug.started: 틱 프로파일링을 시작했습니다
commands.debug.stopped: %s초 및 %s틱 (초당 %s틱) 동안 실행되던 틱 프로파일링을 중지했습니다
commands.defaultgamemode.success: 기본 게임 모드는 이제 %s입니다
commands.deop.failed: 변경 사항이 없습니다. 해당 플레이어가 관리자가 아닙니다
commands.deop.success: %s은(는) 더 이상 서버 관리자가 아닙니다
commands.difficulty.failure: 난이도가 바뀌지 않았습니다 이미 %s으로 설정되어 있습니다
commands.difficulty.query: 난이도는 %s입니다
commands.difficulty.success: 난이도가 %s으로 설정되었습니다
commands.drop.no_held_items: 개체가 아이템을 가질 수 없습니다
commands.drop.no_loot_table: %s 개체는 노획물 목록이 없습니다
commands.drop.no_loot_table.block: %s 블록은 노획물 목록이 없습니다
commands.drop.success.multiple: 아이템 %s개를 떨어뜨렸습니다
commands.drop.success.multiple_with_table: 노획물 목록 %2$s에서 아이템 %1$s개를 떨어뜨렸습니다
commands.drop.success.single: %2$s %1$s개를 떨어뜨렸습니다 
commands.drop.success.single_with_table: 노획물 목록 %3$s에서 %2$s %1$s개를 떨어뜨렸습니다
commands.effect.clear.everything.failed: 대상에게 제거할 효과가 없습니다
commands.effect.clear.everything.success.multiple: 대상 %s개에게서 효과를 모두 제거했습니다
commands.effect.clear.everything.success.single: %s에게서 효과를 모두 제거했습니다
commands.effect.clear.specific.failed: 대상에게 해당 효과가 없습니다
commands.effect.clear.specific.success.multiple: 대상 %2$s개에게서 %1$s 효과를 제거했습니다
commands.effect.clear.specific.success.single: %2$s에게서 %1$s 효과를 제거했습니다
commands.effect.give.failed: 이 효과를 적용할 수 없습니다 (대상이 효과에 면역이 있거나 더 강한 효과를 가지고 있습니다)
commands.effect.give.success.multiple: 대상 %2$s개에게 %1$s 효과를 적용했습니다
commands.effect.give.success.single: %2$s에게 %1$s 효과를 적용했습니다
commands.enchant.failed: 변경 사항이 없습니다. 대상의 손에 아이템이 없거나 해당 마법을 부여할 수 없습니다
commands.enchant.failed.entity: %s은(는) 이 명령어에 사용할 올바른 개체가 아닙니다
commands.enchant.failed.incompatible: %s은(는) 해당 마법 부여를 지원하지 않습니다
commands.enchant.failed.itemless: %s은(는) 아이템을 들고 있지 않습니다
commands.enchant.failed.level: %s은(는) 해당 마법 부여가 지원하는 최대 레벨 %s보다 높습니다
commands.enchant.success.multiple: 개체 %2$s개에 %1$s 마법을 부여했습니다
commands.enchant.success.single: %2$s의 아이템에 %1$s 마법을 부여했습니다
commands.execute.blocks.toobig: 지정한 영역에 블록이 너무 많습니다 (최대 %s개 지정 %s개)
commands.execute.conditional.fail: 테스트가 실패했습니다
commands.execute.conditional.fail_count: 테스트가 실패했습니다 개수: %s
commands.execute.conditional.pass: 테스트가 통과했습니다
commands.execute.conditional.pass_count: 테스트가 통과했습니다 개수: %s
commands.execute.function.instantiationFailure: %s 함수를 시작할 수 없습니다: %s
commands.experience.add.levels.success.multiple: 플레이어 %2$s명에게 %1$s 경험 레벨을 지급했습니다
commands.experience.add.levels.success.single: %2$s에게 %1$s 경험 레벨을 지급했습니다
commands.experience.add.points.success.multiple: 플레이어 %2$s명에게 %1$s 경험치를 지급했습니다
commands.experience.add.points.success.single: %2$s에게 %1$s 경험치를 지급했습니다
commands.experience.query.levels: %s의 경험 레벨은 %s입니다
commands.experience.query.points: %s의 경험치는 %s입니다
commands.experience.set.levels.success.multiple: 플레이어 %2$s명의 경험 레벨을 %1$s(으)로 설정했습니다
commands.experience.set.levels.success.single: %2$s의 경험 레벨을 %1$s(으)로 설정했습니다
commands.experience.set.points.invalid: 경험치를 플레이어 현재 레벨의 최대 경험치보다 높게 설정할 수 없습니다
commands.experience.set.points.success.multiple: 플레이어 %2$s명의 경험치를 %1$s(으)로 설정했습니다
commands.experience.set.points.success.single: %2$s의 경험치를 %1$s(으)로 설정했습니다
commands.fill.failed: 채워진 블록이 없습니다
commands.fill.success: 성공적으로 블록 %s개를 채웠습니다
commands.fill.toobig: 지정한 영역에 블록이 너무 많습니다 (최대 %s개 지정 %s개)
commands.fillbiome.success: %s %s %s과(와) %s %s %s 사이의 생물 군계를 설정했습니다
commands.fillbiome.success.count: %2$s %3$s %4$s과(와) %5$s %6$s %7$s 사이의 생물 군계 항목 %1$s개를 설정했습니다
commands.fillbiome.toobig: 지정한 영역에 블록이 너무 많습니다 (최대 %s개 지정 %s개)
commands.forceload.added.failure: 강제로 불러오도록 지정한 청크가 없습니다
commands.forceload.added.multiple: %2$s의 청크 %1$s개(%3$s에서 %4$s까지)를 강제로 불러오도록 지정했습니다
commands.forceload.added.none: %s에서 강제로 불러오는 청크를 찾을 수 없습니다
commands.forceload.added.single: %2$s의 %1$s 청크를 강제로 불러오도록 지정했습니다
commands.forceload.list.multiple: %2$s에서 강제로 불러오는 청크 %1$s개를 찾았습니다: %3$s
commands.forceload.list.single: %s에서 강제로 불러오는 청크를 찾았습니다: %s
commands.forceload.query.failure: %2$s의 %1$s 청크는 강제로 불러오도록 지정되지 않았습니다
commands.forceload.query.success: %2$s의 %1$s 청크는 강제로 불러오도록 지정되었습니다
commands.forceload.removed.all: %s의 강제로 불러오는 청크 지정을 모두 해제했습니다
commands.forceload.removed.failure: 강제 불러오기에서 제거한 청크가 없습니다
commands.forceload.removed.multiple: %2$s의 청크 %1$s개(%3$s에서 %4$s까지) 강제 불러오기 지정을 해제했습니다
commands.forceload.removed.single: %2$s의 %1$s 청크 강제 불러오기 지정을 해제했습니다
commands.forceload.toobig: 지정한 영역에 청크가 너무 많습니다 (최대 %s개 지정 %s개)
commands.function.error.argument_not_compound: %s은(는) 잘못된 인수 자료형입니다 복합 태그가 필요합니다
commands.function.error.missing_argument: %1$s 함수에 %2$s 인수가 누락되었습니다
commands.function.error.missing_arguments: %1$s 함수에 인수들이 누락되었습니다
commands.function.error.parse: %s 매크로를 실체화하는 중: '%s' 명령어에서 오류가 발생했습니다: %s
commands.function.instantiationFailure: %s 함수를 시작할 수 없습니다: %s
commands.function.result: %s 함수가 %s을(를) 반환했습니다
commands.function.scheduled.multiple: %s 함수를 실행합니다
commands.function.scheduled.no_functions: 이름이 %s인 함수를 찾을 수 없습니다
commands.function.scheduled.single: %s 함수를 실행합니다
commands.function.success.multiple: 함수 %2$s개에 있는 명령어 %1$s개를 실행했습니다
commands.function.success.multiple.result: 함수 %s개를 실행했습니다
commands.function.success.single: 함수 '%2$s'에 있는 명령어 %1$s개를 실행했습니다
commands.function.success.single.result: '%2$s' 함수가 %1$s을(를) 반환했습니다
commands.gamemode.success.other: %s의 게임 모드를 %s로 설정했습니다
commands.gamemode.success.self: 자신의 게임 모드를 %s로 설정했습니다
commands.gamerule.query: %s 게임 규칙의 현재 값은 다음과 같습니다: %s
commands.gamerule.set: %s 게임 규칙의 값은 이제 다음과 같습니다: %s
commands.give.failed.toomanyitems: %2$s을(를) %1$s개보다 많이 지급할 수 없습니다
commands.give.success.multiple: 플레이어 %3$s명에게 %2$s을(를) %1$s개 지급했습니다
commands.give.success.single: %3$s에게 %2$s을(를) %1$s개 지급했습니다
commands.help.failed: 알 수 없는 명령어이거나 권한이 부족합니다
commands.itehttp://m.block.set.success: %s %s %s의 슬롯을 %s(으)로 바꿨습니다
commands.itehttp://m.entity.set.success.multiple: 개체 %s개의 슬롯을 %s(으)로 바꿨습니다
commands.itehttp://m.entity.set.success.single: %s의 슬롯을 %s(으)로 바꿨습니다
commands.item.source.no_such_slot: 원본에게 %s 슬롯이 없습니다
commands.item.source.not_a_container: 원본 위치 %s %s %s은(는) 용기가 아닙니다
commands.item.target.no_changed.known_item: %s 아이템을 %s 슬롯에 넣을 수 있는 대상이 없습니다
commands.item.target.no_changes: 아이템을 %s 슬롯에 넣을 수 있는 대상이 없습니다
commands.item.target.no_such_slot: 대상에게 %s 슬롯이 없습니다
commands.item.target.not_a_container: 대상 위치 %s %s %s은(는) 용기가 아닙니다
commands.jfr.dump.failed: JFR 기록 덤프에 실패했습니다: %s
commands.jfr.start.failed: JFR 프로파일링 시작에 실패했습니다
commands.jfr.started: JFR 프로파일링을 시작했습니다
commands.jfr.stopped: JFR 프로파일링을 종료하고 %s에 덤프했습니다
commands.kick.owner.failed: LAN 게임에서 서버 소유자를 추방할 수 없습니다
commands.kick.singleplayer.failed: 오프라인 싱글플레이 게임에서는 추방할 수 없습니다
commands.kick.success: %s을(를) 추방했습니다: %s
commands.kill.success.multiple: 개체 %s개를 죽였습니다
commands.kill.success.single: %s을(를) 죽였습니다
commands.list.nameAndId: %s (%s)
commands.list.players: 최대 %2$s명 중 %1$s명이 접속 중입니다: %3$s
commands.locate.biome.not_found: 적당한 거리 안에 있는 \%s\ 종류의 생물 군계를 찾을 수 없습니다
commands.locate.biome.success: 가장 가까운 %s은(는) %s에 있습니다 (%s블록 떨어져 있음)
commands.locate.poi.not_found: 적당한 거리 안에 있는 \%s\ 종류의 관심 지점을 찾을 수 없습니다
commands.locate.poi.success: 가장 가까운 %s은(는) %s에 있습니다 (%s블록 떨어져 있음)
commands.locate.structure.invalid: \%s\ 종류의 구조물이 없습니다
commands.locate.structure.not_found: 근처에서 \%s\ 종류의 구조물을 찾을 수 없습니다
commands.locate.structure.success: 가장 가까운 %s은(는) %s에 있습니다 (%s블록 떨어져 있음)
commands.message.display.incoming: %s에게서 받은 귓속말: %s
commands.message.display.outgoing: %s에게 보낸 귓속말: %s
commands.op.failed: 변경 사항이 없습니다. 해당 플레이어가 이미 관리자입니다
commands.op.success: %s을(를) 서버 관리자로 임명했습니다
commands.pardon.failed: 변경 사항이 없습니다. 해당 플레이어가 차단되어 있지 않습니다
commands.pardon.success: %s의 차단을 해제했습니다
commands.pardonip.failed: 변경 사항이 없습니다. 해당 IP가 차단되어 있지 않습니다
commands.pardonip.invalid: 잘못된 IP 주소입니다
commands.pardonip.success: IP %s의 차단을 해제했습니다
commands.particle.failed: 누구도 입자를 볼 수 없었습니다
commands.particle.success: %s 입자를 표시합니다
commands.perf.alreadyRunning: 성능 프로파일러가 이미 시작되었습니다
commands.perf.notRunning: 성능 프로파일러가 시작되지 않았습니다
commands.perf.reportFailed: 디버그 보고서 생성에 실패했습니다
commands.perf.reportSaved: 디버그 보고서를 %s에 만들었습니다
commands.perf.started: 10초 성능 프로파일링을 시작했습니다 ('/perf stop'으로 조기 종료할 수 있습니다)
commands.perf.stopped: %s초 및 %s틱 (초당 %s틱) 동안 성능 프로파일링을 진행한 뒤 중지했습니다
commands.place.feature.failed: 지물 설치에 실패했습니다
commands.place.feature.invalid: \%s\ 종류의 지물이 없습니다
commands.place.feature.success: \%s\을(를) %s %s %s에 설치했습니다
commands.place.jigsaw.failed: 직소 생성에 실패했습니다
commands.place.jigsaw.invalid: \%s\ 종류의 템플릿 풀이 없습니다
commands.place.jigsaw.success: 직소를 %s %s %s에 생성했습니다
commands.place.structure.failed: 구조물 설치에 실패했습니다
commands.place.structure.invalid: \%s\ 종류의 구조물이 없습니다
commands.place.structure.success: \%s\ 구조물을 %s %s %s에 생성했습니다
commands.place.template.failed: 템플릿 설치에 실패했습니다
commands.place.template.invalid: id가 \%s\인 템플릿이 없습니다
commands.place.template.success: \%s\ 템플릿을 %s %s %s에 불러왔습니다
commands.playsound.failed: 소리가 듣기에 너무 멀리 있습니다
commands.playsound.success.multiple: 플레이어 %2$s명에게 %1$s 소리를 재생했습니다
commands.playsound.success.single: %2$s에게 %1$s 소리를 재생했습니다
commands.publish.alreadyPublished: 멀티플레이 게임이 이미 %s번 포트에서 호스트되고 있습니다
commands.publish.failed: 로컬 게임을 호스트할 수 없습니다
commands.publish.started: 로컬 게임을 %s번 포트에서 호스트합니다
commands.publish.success: 멀티플레이 게임이 이제 %s번 포트에서 호스트됩니다
commands.random.error.range_too_large: 난수 값의 범위는 2147483646 이하여야 합니다
commands.random.error.range_too_small: 난수 값의 범위는 2 이상이어야 합니다
commands.randohttp://m.reset.all.success: 난수 수열 %s개를 초기화했습니다
commands.random.reset.success: %s 난수 수열을 초기화했습니다
commands.random.roll: %s이(가) %s을(를) 뽑았습니다 (%s과(와) %s 사이)
commands.random.sample.success: 난수 값: %s
commands.recipe.give.failed: 새로 배운 제작법이 없습니다
commands.recipe.give.success.multiple: 플레이어 %2$s명에게 제작법 %1$s개의 잠금을 해제했습니다
commands.recipe.give.success.single: %2$s에게 제작법 %1$s개의 잠금을 해제했습니다
commands.recipe.take.failed: 잊은 제작법이 없습니다
commands.recipe.take.success.multiple: 플레이어 %2$s명에게서 제작법 %1$s개를 회수했습니다
commands.recipe.take.success.single: %2$s에게서 제작법 %1$s개를 회수했습니다
commands.reload.failure: 새로 고침 실패 기존 데이터를 유지합니다
commands.reload.success: 새로 고침 중!
commands.ride.already_riding: %s은(는) 이미 %s을(를) 타고 있습니다
commands.ride.dismount.success: %s이(가) %s에서 내렸습니다
commands.ride.mount.failure.cant_ride_players: 플레이어에는 탈 수 없습니다
commands.ride.mount.failure.generic: %s은(는) %s에 올라탈 수 없습니다
commands.ride.mount.failure.loop: 개체를 자신이나 그 탑승자 위에 태울 수 없습니다
commands.ride.mount.failure.wrong_dimension: 다른 차원에 있는 개체에 탈 수는 없습니다
commands.ride.mount.success: %s이(가) %s에 올라탔습니다
commands.ride.not_riding: %s은(는) 아무것도 타고 있지 않습니다
commands.rotate.success: %s을(를) 회전시켰습니다
commands.save.alreadyOff: 저장 기능이 이미 꺼져있습니다
commands.save.alreadyOn: 저장 기능이 이미 켜져있습니다
commands.save.disabled: 자동 저장이 꺼졌습니다
commands.save.enabled: 자동 저장이 켜졌습니다
commands.save.failed: 게임을 저장할 수 없습니다 (충분한 디스크 공간이 있나요?)
commands.save.saving: 게임을 저장하는 중입니다 (시간이 걸릴 수도 있습니다!)
commands.save.success: 게임을 저장했습니다
commands.schedule.cleared.failure: ID가 %s인 예정 사항이 없습니다
commands.schedule.cleared.success: ID가 %2$s인 예정 사항 %1$s개를 제거했습니다
commands.schedule.created.function: 함수 '%s'을(를) %s틱 후 게임 시간 %s에 예정했습니다
commands.schedule.created.tag: '%s' 태그를 %s틱 후 게임 시간 %s에 예정했습니다
commands.schedule.macro: 매크로는 예정할 수 없습니다
commands.schedule.same_tick: 현재 틱에 예정할 수 없습니다
commands.scoreboard.objectives.add.duplicate: 해당 이름의 목표가 이미 존재합니다
commands.scoreboard.objectives.add.success: 새로운 목표 %s을(를) 만들었습니다
commands.scoreboard.objectives.display.alreadyEmpty: 변경 사항이 없습니다. 해당 표시 슬롯은 이미 비어 있습니다
commands.scoreboard.objectives.display.alreadySet: 변경 사항이 없습니다. 해당 표시 슬롯은 이미 해당 목표를 표시하고 있습니다
commands.scoreboard.objectives.display.cleared: %s 표시 슬롯에서 목표를 모두 제거했습니다
commands.scoreboard.objectives.display.set: %s 표시 슬롯이 %s 목표를 표시하도록 설정했습니다
commands.scoreboard.objectives.list.empty: 목표가 없습니다
commands.scoreboard.objectives.list.success: 목표가 %s개 있습니다: %s
commands.scoreboard.objectives.modify.displayAutoUpdate.disable: %s 목표의 표시 자동 갱신을 껐습니다
commands.scoreboard.objectives.modify.displayAutoUpdate.enable: %s 목표의 표시 자동 갱신을 켰습니다
commands.scoreboard.objectives.modify.displayname: %s의 표시 이름을 %s(으)로 변경했습니다
commands.scoreboard.objectives.modify.objectiveFormat.clear: %s 목표의 기본 숫자 형식을 제거했습니다
commands.scoreboard.objectives.modify.objectiveFormat.set: %s 목표의 기본 숫자 형식을 변경했습니다
commands.scoreboard.objectives.modify.rendertype: %s 목표의 렌더 유형을 변경했습니다
commands.scoreboard.objectives.remove.success: %s 목표를 없앴습니다
commands.scoreboard.players.add.success.multiple: 개체 %3$s개의 %2$s에 %1$s을(를) 더했습니다
commands.scoreboard.players.add.success.single: %3$s의 %2$s에 %1$s을(를) 더했습니다 (이제 %4$s입니다)
commands.scoreboard.players.display.name.clear.success.multiple: %2$s에서 개체 %1$s개의 표시 이름을 제거했습니다
commands.scoreboard.players.display.name.clear.success.single: %2$s에서 %1$s의 표시 이름을 제거했습니다
commands.scoreboard.players.display.name.set.success.multiple: %3$s에서 개체 %2$s개의 표시 이름을 %1$s(으)로 변경했습니다
commands.scoreboard.players.display.name.set.success.single: %3$s에서 %2$s의 표시 이름을 %1$s(으)로 변경했습니다
commands.scoreboard.players.display.numberFormat.clear.success.multiple: %2$s에서 개체 %1$s개의 숫자 형식을 제거했습니다
commands.scoreboard.players.display.numberFormat.clear.success.single: %2$s에서 %1$s의 숫자 형식을 제거했습니다
commands.scoreboard.players.display.numberFormat.set.success.multiple: %2$s에서 개체 %1$s개의 숫자 형식을 변경했습니다
commands.scoreboard.players.display.numberFormat.set.success.single: %2$s에서 %1$s의 숫자 형식을 변경했습니다
commands.scoreboard.players.enable.failed: 변경 사항이 없습니다. 해당 트리거는 이미 허가되어 있습니다
commands.scoreboard.players.enable.invalid: 활성화는 트리거 목표에서만 작동합니다
commands.scoreboard.players.enable.success.multiple: 개체 %2$s개에게 %1$s 트리거를 허가했습니다
commands.scoreboard.players.enable.success.single: %2$s에게 %1$s 트리거를 허가했습니다
commands.scoreboard.players.get.null: %2$s의 %1$s 값을 가져올 수 없습니다 설정된 값이 없습니다
commands.scoreboard.players.get.success: %1$s은(는) %3$s이(가) %2$s입니다
commands.scoreboard.players.list.empty: 추적된 개체가 없습니다
commands.scoreboard.players.list.entity.empty: %s에게는 표시할 점수가 없습니다
commands.scoreboard.players.list.entity.entry: %s: %s
commands.scoreboard.players.list.entity.success: %s은(는) 점수가 %s개 있습니다:
commands.scoreboard.players.list.success: 추적된 개체가 %s개 있습니다: %s
commands.scoreboard.players.operation.success.multiple: 개체 %2$s개의 %1$s을(를) 갱신했습니다
commands.scoreboard.players.operation.success.single: %2$s의 %1$s을(를) %3$s(으)로 설정했습니다
commands.scoreboard.players.remove.success.multiple: 개체 %3$s개의 %2$s에서 %1$s을(를) 뺐습니다
commands.scoreboard.players.remove.success.single: %3$s의 %2$s에서 %1$s을(를) 뺐습니다 (이제 %4$s입니다)
commands.scoreboard.players.reset.all.multiple: 개체 %s개의 점수를 모두 초기화했습니다
commands.scoreboard.players.reset.all.single: %s의 점수를 모두 초기화했습니다
commands.scoreboard.players.reset.specific.multiple: 개체 %2$s개의 %1$s을(를) 초기화했습니다
commands.scoreboard.players.reset.specific.single: %2$s의 %1$s을(를) 초기화했습니다
commands.scoreboard.players.set.success.multiple: 개체 %2$s개의 %1$s을(를) %3$s(으)로 설정했습니다
commands.scoreboard.players.set.success.single: %2$s의 %1$s을(를) %3$s(으)로 설정했습니다
commands.seed.success: 시드: %s
commands.setblock.failed: 블록을 설정할 수 없습니다
commands.setblock.success: %s %s %s에 있는 블록을 바꿨습니다
commands.setidletimeout.success: 플레이어 유휴 타임아웃은 이제 %s분입니다
commands.setidletimeout.success.disabled: 플레이어 유휴 타임아웃을 껐습니다
commands.setworldspawn.failure.not_overworld: 세계 스폰은 오버월드만 설정할 수 있습니다
commands.setworldspawn.success: 세계 스폰 지점을 %s %s %s [%s](으)로 설정했습니다
commands.spawnpoint.success.multiple: 플레이어 %6$s명의 스폰 지점을 %5$s의 %1$s %2$s %3$s [%4$s](으)로 설정했습니다
commands.spawnpoint.success.single: %6$s의 스폰 지점을 %5$s의 %1$s %2$s %3$s [%4$s](으)로 설정했습니다
commands.spectate.not_spectator: %s은(는) 관전 모드가 아닙니다
commands.spectate.self: 스스로를 관전할 수 없습니다
commands.spectate.success.started: %s을(를) 관전합니다
commands.spectate.success.stopped: 더 이상 개체를 관전하지 않습니다
commands.spreadplayers.failed.entities: 개체 %s개를 %s %s 주변에 산개시킬 수 없습니다 (공간에 비해 개체가 너무 많습니다 - %s개 이하의 개체를 산개시켜 보세요)
commands.spreadplayers.failed.invalid.height: %s은(는) 잘못된 maxHeight입니다. 세계 하한인 %s보다 높아야 합니다
commands.spreadplayers.failed.teams: 팀 %s개를 %s %s 주변에 산개시킬 수 없습니다 (공간에 비해 개체가 너무 많습니다 - %s개 이하의 개체를 산개시켜 보세요)
commands.spreadplayers.success.entities: 개체 %1$s개를 평균 %4$s블록만큼 떨어지도록 %2$s %3$s 주변에 산개시켰습니다
commands.spreadplayers.success.teams: 팀 %1$s개를 평균 %4$s블록만큼 떨어지도록 %2$s %3$s 주변에 산개시켰습니다
commands.stop.stopping: 서버 중지 중
commands.stopsound.success.source.any: '%s'에서 나오는 소리를 모두 멈췄습니다
commands.stopsound.success.source.sound: '%2$s'에서 나오는 '%1$s' 소리를 멈췄습니다
commands.stopsound.success.sourceless.any: 모든 소리를 멈췄습니다
commands.stopsound.success.sourceless.sound: '%s' 소리를 멈췄습니다
commands.summon.failed: 개체를 소환할 수 없습니다
commands.summon.failed.uuid: UUID가 겹쳐 개체를 소환할 수 없습니다
commands.summon.invalidPosition: 잘못된 소환 위치입니다
commands.summon.success: 새로운 %s을(를) 소환했습니다
commands.tag.add.failed: 대상이 이미 해당 태그를 가지고 있거나 너무 많은 태그를 가지고 있습니다
commands.tag.add.success.multiple: 개체 %2$s개에 '%1$s' 태그를 추가했습니다
commands.tag.add.success.single: %2$s에게 '%1$s' 태그를 추가했습니다
commands.tag.list.multiple.empty: 개체 %s개에 태그가 없습니다
commands.tag.list.multiple.success: 개체 %s개에 태그가 모두 %s개 있습니다: %s
commands.tag.list.single.empty: %s에게 태그가 없습니다
commands.tag.list.single.success: %s에게 태그가 %s개 있습니다: %s
commands.tag.remove.failed: 대상에게 해당 태그가 없습니다
commands.tag.remove.success.multiple: 개체 %2$s개에서 '%1$s' 태그를 제거했습니다
commands.tag.remove.success.single: %2$s에게서 '%1$s' 태그를 제거했습니다
commands.team.add.duplicate: 해당 이름의 팀이 이미 존재합니다
commands.team.add.success: %s 팀을 만들었습니다
commands.team.empty.success: %2$s 팀에서 구성원 %1$s명을 제거했습니다
commands.team.empty.unchanged: 변경 사항이 없습니다. 해당 팀은 이미 비어 있습니다
commands.team.join.success.multiple: %2$s 팀에 구성원 %1$s명을 추가했습니다
commands.teahttp://m.join.success.single: %2$s 팀에 %1$s을(를) 추가했습니다
commands.team.leave.success.multiple: 구성원 %s명을 모든 팀에서 제거했습니다
commands.teahttp://m.leave.success.single: %s을(를) 모든 팀에서 제거했습니다
commands.teahttp://m.list.members.empty: %s 팀에 구성원이 없습니다
commands.team.list.members.success: %s 팀에 구성원이 %s명 있습니다: %s
commands.teahttp://m.list.teams.empty: 팀이 없습니다
commands.teahttp://m.list.teams.success: 팀이 %s개 있습니다: %s
commands.team.option.collisionRule.success: %s 팀의 충돌 규칙 설정이 이제 \%s\입니다
commands.team.option.collisionRule.unchanged: 변경 사항이 없습니다. 충돌 규칙 설정이 이미 해당 값입니다
commands.teahttp://m.option.color.success: %s 팀의 색을 %s(으)로 갱신했습니다
commands.teahttp://m.option.color.unchanged: 변경 사항이 없습니다. 해당 팀의 색이 이미 해당 색입니다
commands.team.option.deathMessageVisibility.success: %s 팀의 죽음 문구 표시 설정이 이제 \%s\입니다
commands.team.option.deathMessageVisibility.unchanged: 변경 사항이 없습니다. 죽음 문구 표시 설정이 이미 해당 값입니다
commands.team.option.friendlyfire.alreadyDisabled: 변경 사항이 없습니다. 해당 팀은 아군 공격이 이미 비활성화되어 있습니다
commands.team.option.friendlyfire.alreadyEnabled: 변경 사항이 없습니다. 해당 팀은 아군 공격이 이미 켜져 있습니다
commands.team.option.friendlyfire.disabled: %s의 아군 공격을 비활성화했습니다
commands.team.option.friendlyfire.enabled: %s 팀의 아군 공격을 켰습니다
commands.teahttp://m.option.name.success: %s 팀의 이름을 변경했습니다
commands.teahttp://m.option.name.unchanged: 변경 사항이 없습니다. 해당 팀의 이름이 이미 해당 이름입니다
commands.team.option.nametagVisibility.success: %s 팀의 이름표 보이기 설정이 이제 \%s\입니다
commands.team.option.nametagVisibility.unchanged: 변경 사항이 없습니다. 이름표 보이기 설정이 이미 해당 값입니다
commands.teahttp://m.option.prefix.success: 팀 접두어가 %s(으)로 설정되었습니다
commands.team.option.seeFriendlyInvisibles.alreadyDisabled: 변경 사항이 없습니다. 해당 팀은 이미 투명화 상태의 아군을 볼 수 없습니다
commands.team.option.seeFriendlyInvisibles.alreadyEnabled: 변경 사항이 없습니다. 해당 팀은 이미 투명화 상태의 아군을 볼 수 있습니다
commands.team.option.seeFriendlyInvisibles.disabled: %s 팀이 더 이상 투명화 상태의 아군을 볼 수 없습니다
commands.team.option.seeFriendlyInvisibles.enabled: %s 팀이 이제 투명화 상태의 아군을 볼 수 있습니다
commands.teahttp://m.option.suffix.success: 팀 접미어가 %s(으)로 설정되었습니다
commands.team.remove.success: %s 팀을 제거했습니다
commands.teammsg.failed.noteam: 팀에게 메시지를 보내려면 팀에 속해 있어야 합니다
commands.teleport.invalidPosition: 잘못된 순간이동 위치입니다
commands.teleport.success.entity.multiple: 개체 %s개를 %s에게로 순간이동시켰습니다
commands.teleport.success.entity.single: %s을(를) %s에게로 순간이동시켰습니다
commands.teleport.success.location.multiple: 개체 %s개를 %s %s %s(으)로 순간이동시켰습니다
commands.teleport.success.location.single: %s을(를) %s %s %s(으)로 순간이동시켰습니다
commands.tick.query.percentiles: 백분위수: P50: %sms P95: %sms P99: %sms 표본: %s
commands.tick.query.rate.running: 목표 틱 속도: 초당 %s.\n틱당 평균 시간: %sms (목표: %sms)
commands.tick.query.rate.sprinting: 목표 틱 속도: 초당 %s (무시됨 참고용).\n틱당 평균 시간: %sms
commands.tick.rate.success: 목표 틱 속도를 초당 %s(으)로 설정했습니다
commands.tick.sprint.report: 초당 %s틱 즉 틱당 %s ms로 가속이 완료되었습니다
commands.tick.sprint.stop.fail: 틱 가속 도중이 아닙니다
commands.tick.sprint.stop.success: 틱 가속을 중단했습니다
commands.tick.status.frozen: 게임이 멈췄습니다
commands.tick.status.lagging: 게임이 작동 중이지만 목표 틱 속도를 따라가지 못하고 있습니다
commands.tick.status.running: 게임이 정상적으로 작동합니다
commands.tick.status.sprinting: 게임이 가속되어 작동합니다
commands.tick.step.fail: 게임을 진행할 수 없습니다 - 먼저 게임을 멈춰야 합니다
commands.tick.step.stop.fail: 틱 진행 도중이 아닙니다
commands.tick.step.stop.success: 틱 진행을 중단했습니다
commands.tick.step.success: %s틱만큼 진행합니다
commands.time.query: 현재 시간은 %s입니다
commands.time.set: 시간을 %s(으)로 설정했습니다
commands.title.cleared.multiple: 플레이어 %s명에게 표시되는 제목들을 제거했습니다
commands.title.cleared.single: %s에게 표시되는 제목들을 제거했습니다
commands.title.reset.multiple: 플레이어 %s명의 제목 설정을 초기화했습니다
commands.title.reset.single: %s의 제목 설정을 초기화했습니다
commands.title.show.actionbar.multiple: 플레이어 %s명에게 새로운 액션바 제목을 보여줍니다
commands.title.show.actionbar.single: %s에게 새로운 액션바 제목을 보여줍니다
commands.title.show.subtitle.multiple: 플레이어 %s명에게 새로운 부제를 보여줍니다
commands.title.show.subtitle.single: %s에게 새로운 부제를 보여줍니다
commands.title.show.title.multiple: 플레이어 %s명에게 새로운 제목을 보여줍니다
commands.title.show.title.single: %s에게 새로운 제목을 보여줍니다
commands.title.times.multiple: 플레이어 %s명의 제목 표시 시간을 바꿨습니다
commands.title.times.single: %s의 제목 표시 시간을 바꿨습니다
commands.transfer.error.no_players: 이송할 플레이어를 하나 이상 지정해야 합니다
commands.transfer.success.multiple: 플레이어 %s명을 %s:%s(으)로 이송합니다
commands.transfer.success.single: %s(을)를 %s:%s(으)로 이송합니다
commands.trigger.add.success: %s 트리거를 작동시켰습니다 (값에 %s을(를) 더함)
commands.trigger.failed.invalid: 'trigger' 유형의 트리거 목표만 작동시킬 수 있습니다
commands.trigger.failed.unprimed: 아직 이 목표를 작동시킬 수 없습니다
commands.trigger.set.success: %s 트리거를 작동시켰습니다 (값을 %s(으)로 설정함)
commands.trigger.simple.success: %s 트리거를 작동시켰습니다
commands.weather.set.clear: 날씨를 맑음으로 설정했습니다
commands.weather.set.rain: 날씨를 비로 설정했습니다
commands.weather.set.thunder: 날씨를 비와 천둥으로 설정했습니다
commands.whitelist.add.failed: 플레이어가 이미 화이트리스트에 있습니다
commands.whitelist.add.success: %s을(를) 화이트리스트에 추가했습니다
commands.whitelist.alreadyOff: 화이트리스트가 이미 꺼져 있습니다
commands.whitelist.alreadyOn: 화이트리스트가 이미 켜져 있습니다
commands.whitelist.disabled: 화이트리스트가 꺼졌습니다
commands.whitelist.enabled: 화이트리스트가 켜졌습니다
commands.whitelist.list: 화이트리스트에 플레이어가 %s명 있습니다: %s
commands.whitelist.none: 화이트리스트에 플레이어가 없습니다
commands.whitelist.reloaded: 화이트리스트를 새로 고쳤습니다
commands.whitelist.remove.failed: 플레이어가 화이트리스트에 없습니다
commands.whitelist.remove.success: %s을(를) 화이트리스트에서 제거했습니다
commands.worldborder.center.failed: 변경 사항이 없습니다. 세계 경계의 중심이 이미 해당 위치입니다
commands.worldborder.center.success: 세계 경계의 중심을 %s %s(으)로 설정했습니다
commands.worldborder.damage.amount.failed: 변경 사항이 없습니다. 세계 경계의 피해가 이미 해당 양입니다
commands.worldborder.damage.amount.success: 세계 경계의 피해를 블록당 매 초 %s(으)로 설정했습니다
commands.worldborder.damage.buffer.failed: 변경 사항이 없습니다. 세계 경계의 피해 완충 거리가 이미 해당 거리입니다
commands.worldborder.damage.buffer.success: 세계 경계의 피해 완충 거리를 %s블록으로 설정했습니다
commands.worldborder.get: 세계 경계의 폭은 현재 %s블록입니다
commands.worldborder.set.failed.big: 세계 경계의 폭은 %s블록보다 넓을 수 없습니다
commands.worldborder.set.failed.far: 세계 경계는 %s블록보다 멀리 있을 수 없습니다
commands.worldborder.set.failed.nochange: 변경 사항이 없습니다. 세계 경계가 이미 해당 크기입니다
commands.worldborder.set.failed.small: 세계 경계의 폭은 1블록보다 좁을 수 없습니다
commands.worldborder.set.grow: 세계 경계의 폭을 %2$s초에 걸쳐 %1$s블록으로 늘립니다
commands.worldborder.set.immediate: 세계 경계의 폭을 %s블록으로 설정했습니다
commands.worldborder.set.shrink: 세계 경계의 폭을 %2$s초에 걸쳐 %1$s블록으로 줄입니다
commands.worldborder.warning.distance.failed: 변경 사항이 없습니다. 세계 경계의 경고 거리가 이미 해당 거리입니다
commands.worldborder.warning.distance.success: 세계 경계의 경고 거리를 %s블록으로 설정했습니다
commands.worldborder.warning.time.failed: 변경 사항이 없습니다. 세계 경계의 경고 시간이 이미 해당 양입니다
commands.worldborder.warning.time.success: 세계 경계의 경고 시간을 %s초로 설정했습니다

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